How to make your Android game attractive to the user
Create splash screen
A Splash Screen is the Opening Credit or the title of the game user. It is the first screen when any user open to play the game . Splash Screen will show name of the game including Images and other important information like who made the game . sometimes ,you may see more than one splash screen before a game begins. This is not uncommon as each development shop, distributer, and producer could have its own splash screens that it wants posted before the game .
If you are playing typical game you can see that splash screen used for transition to the game menu.
Understanding Game loop
Android games are all based on a cycle of operations. The typical steps in such acycle include the following actions:
- Acquire input from the player.
- Update the game status as a result of user input.
- Update the game status as a result of time.
- Check for collisions among objects.
- Update objects based on game physics.
- Update the user display based on the updated game status.
- Render the updated display.
- Play appropriate sounds.
Make your Game Menu
Each game must have its menu view, of course , and a whole set of APIs responding to menu buttons ,
Accepting the menu inputs, menus arranges the text or the graphics in an ordered list and accepts touch inputs from the player.
You should try to to keep your background image of your main menu as simple of your Splash Screen
You can see the below example of your game menu:
Add Background Music
Music is important for setting the mood of the game. A background music is need when your menu launches . The tempo of the background music often reflects the current tempo of the game. In a game that features every increasing layers of difficulty, the tempo might increase as the challenges get harder and villains are attacking faster and faster. There don’t seem to be any hard-and-fast rules about what makes a piece of music reflect a particular emotion. Major keys are usually associated with “happy” music, and minor keys with “sad” music, but there are exceptions to those rules.
Try to pick background music that won’t become too boring or annoying when it’s played over and over.
As you thinking About the game Animation you’re talking about sprites that change form as they move during the game’s action . In the context of AndEngine, animations are distinct from simple translation and rotation of objects, where the form of the object doesn’t change, even though it’s moving. To animate an object, we need to display frames that represent the object’s form—
one frame at a time, with each frame shown for a set time . Our eyes and brain blend this series of pictures into a moving scene . As the frame rate per second increases you will get the better illusion.
30 fps is a good rate for animation.
Draw your game Environment
Most of the objects that are drawn on the screen during your game are Sprites . Sprites refer to the independent graphical object s that ware positions and animated on the top of the background . Single Background is impressive , two backgrounds must be twice as impressive . Two backgrounds that run a different speed give your game visual depth & will be more interesting.
The background sets the tone and the environment for the game.No matter how good your game is, it will serve no purpose if the player cannot access it.
Rendering the background
To quickly draw the background of this game to the screen, you need a tool that is both lightweight and flexible.
Android has an implementation of such a tool OpenGL ES. OpenGL ES is the OpenGL standard for Embedded Systems
It has been on Android, in various forms, from the first SDK releases. AndEngine uses OpenGL to render the objects on the screen. On the most Android devices , OpenGL is implemented with a hardware accelaretor.
To much Overhead On the Splash screen will slow down the loading of your game . OpenGL offers a useful flexible, and fairly established way to work with game graphics.
Create Game Character
It's time to make Character of your game . you need to create Animated Charecters that can be move on the game screen.
You have not written an exorbitant amount of code thus far. But what you have written has made a great start to your game and a big visual impact. You have accomplished developing a two-layer dual-speed scrolling background, background music, splash screen, and main menu system . if you are creating Android 2D game , using OpenGL ES , you will load different sprites from a full sprite sheet to create the illusion of your Animated characters.
Add your Enemies
now its time to make your game enemies .To create enemies create a new Java Class that consists of your game enemy status like health, dead, etc. you will be creating a class to help you manage your textures.
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